I’m a robotics researcher and visual artist. I work with machines, images, and the spaces in between. My background is in robotics, computer vision, and intelligent systems. After studying and working across Europe and the U.S., I’m now continuing my research in robotics while developing my own artistic practice.

I make images and installations to explore things that are harder to put into equations — how we perceive, what we feel, how we relate to technology, and what happens to us as machines become part of everyday life.

I’m still learning, still making, and still trying to understand where these two worlds meet.

Selected Publications

Robotics

TwinTrack: Bridging Vision and Contact Physics for Real-Time Tracking of Unknown Objects in Contact-Rich Scenes
W. Yang, Z. Xie, Y. Wang, et al.
IEEE International Conference on Robotics and Automation (ICRA), 2026
[Paper] [arXiv]

Probabilistic Task Parameterization of Tool-Tissue Interaction via Sparse Landmarks Tracking in Robotic Surgery
Y. Wang, Y. Fan, F. Liu
arXiv, 2025
[Paper]


Critical Technology

The Right to Exit: Against Ontological Compression
Y. Wang
SSRN Electronic Journal, 2026
[Paper]

View Google Scholar →

Selected Publications

Robotics

TwinTrack: Bridging Vision and Contact Physics for Real-Time Tracking of Unknown Objects in Contact-Rich Scenes
W. Yang, Z. Xie, Y. Wang, et al.
IEEE International Conference on Robotics and Automation (ICRA), 2026
[Paper] [arXiv]

Probabilistic Task Parameterization of Tool-Tissue Interaction via Sparse Landmarks Tracking in Robotic Surgery
Y. Wang, Y. Fan, F. Liu
arXiv, 2025
[Paper]

Critical Technology

The Right to Exit: Against Ontological Compression
Y. Wang
SSRN Electronic Journal, 2026
[Paper]

View Google Scholar →

[ research ]

Robotics & Computer Vision Research

Embodied AI & Physical Simulation

Sensing & Machine Perception

Algorithmic Governance

Human–Machine Interaction

[ media ]

Critical Media Art

Time-Based Moving Image

Optics & Perception

Spatial Installation

Technological Philosophy

[ practice ]

Robotics & Computer Vision

Critical Media & Moving Image

Interactive Optical Installations

Creative Technology & HCI

Art Direction

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